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Essay / Research Paper Abstract
This 7 page paper takes a look at visual culture, using the film The Matrix as an example. The theories of Donna Haraway and Nicholas Mirzoeff are explored. Bibliography lists 4 sources.
Page Count:
7 pages (~225 words per page)
File: RT13_SA327vc.rtf
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Unformatted sample text from the term paper:
challenges people to rethink the ways in which they envisage the "real." How does the understanding of ones self as an individual relate to the technologies people use to envisage
relationships with the world and one another? How do those technologies mediate ones understanding of his or her own subjectivity, individuality, and embodiment? How critical is the visual to ones
relationship with technology? Understanding all of this can help an individual live in society and be fully actualized. First, in order to understand Haraways commentary, a look at the cyborg
is in order. First, what is a cyborg? A cyborg is actually a cybernetic organism, and a creature of science fiction as well as a creature of social reality
(Haraway, 1991). While many would think this impossible--to be both real and a work of fiction--Haraway explains the phenomenon more fully. First, it should be noted that by the latter
part of the twentieth century, people are all chimeras, or mythic hybrids of machine and organism, or cyborgs (1991). In Western science and politics, the relationship between organism and
machine has initiated a border war and the author argues that boundaries are confusing and one may take on the responsibility in their own construction (1991). Genetic engineering
is used as an example here (1991). However, more than cloning or genetic tampering, one can clearly see that the boundaries between the real and artificial are enmeshed.
People are no longer real, or perhaps the definition of real must change. Between piercings, tattooing, plastic surgery, Botox injections and the like, people live in their own skin, but
it is essentially more than just Gods creations. They create their appearance. In the context of visual culture, one is asked to evaluate just how technology has changed humanity. Clearly,
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