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Essay / Research Paper Abstract
9 pages in length. The lure of computer technology spans the globe from China to Germany, Japan to the United States and everywhere in between. Business or pleasure, the computer revolution has been considered one of the most instrumental in modern history as it relates to metamorphosing the very essence of social interaction. While commerce comprises a significant percentage of such interchange, some claim that recreation has just as big a stake within the industry, particularly computer games. The marketability of such technology is often dependent upon a population's economic standing, inasmuch as disposable income is not as readily accessible in some countries as it is in others; however, the market environment of computer games has proven to bypass the typical barriers inherent to such interactive expenditures, with the United States spending an estimated six billion dollars annually and Japan just below that at approximately three to four billion dollars. Bibliography lists 15 sources.
Page Count:
9 pages (~225 words per page)
File: LM1_TLCgames.wps
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