Here is the synopsis of our sample research paper on The Necessary Usability Factors for E-Learning. Have the paper e-mailed to you 24/7/365.
Essay / Research Paper Abstract
This 28 page paper looks at the way that e-learning with a emphasis on web and internet usage, should be designed in order for e-learning programs to be accessible, effective and useful. The paper has a brief introduction and then presents a lengthy literature review looking at relevant theories, including technology adoption model, e-learning critical success factors and theories concerning the way content should be designed and presented. The bibliography cites 32 sources.
Page Count:
28 pages (~225 words per page)
File: TS14_TEelearn.rtf
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Unformatted sample text from the term paper:
of e-learning 7 2.4 The conditions for e-learning 8 2.4.1 Technological Acceptance Model 8 2.4.2 Critical Success Factors 10 2.5 Effective design 13 2.5.1 Student Characteristics 14 2.5.2 Williams and Dunn Model 21 Figure 1 The different stimuli groups. 24 2.5.3 Kolbs Learning Cycle 25 2.6 The
Interaction of Student with the Environment 27 3. Conclusion 29 References 29 1. Introduction The potential value of e-learning is being realised as increasing numbers of courses and options to learn are being
made available in the internet and through company intranets, in schools as well as extensive availability of computer programs providing new ways of learning. It order to be successful it
is necessary that the e-learning programs are easy to use and that the students of the program want to continue. For parties that are designing and implementing e-learning programs, whatever
the setting, there is a great deal of benefit to assess what features are needed and the approaches that should be adopted in the design and presentation to accommodate usability
for the learners. 1.1 Aims and objectives The aim of this research is to assess what is needed to make an e-learning program highly usable, this includes aspects
such as ease of used and accessibility as well as the including which need to be present to encourage the use and engorge users to return and make use of
the program. The following objectives will form part of the research; * To define what is meant by e-learning * To assess where e-learning takes place and why * To
consider what may encourage or deter the use of e-learning, looking at adoption models such as the technology adoption model * To determine what components should be present to
make the program usable and to facilitate learning. * To assess how the programs may achieve their aims in terms of communicating and delivering learning looking at learning models and
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