Sample Essay on:
Steven Johnson/Everything Bad is Good For You

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Essay / Research Paper Abstract

A 16 page book review that offers a summary and analysis of each of this text's main points. Also each section also includes the writer's personal reaction to that section. The text addresses the value of popular culture, as Johnson argues that pop culture is not as bad as it has been portrayed and is actually aiding in intellectual development for the American people. No additional sources cited.

Page Count:

16 pages (~225 words per page)

File: D0_khtvgood.rtf

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Unformatted sample text from the term paper:

"an old-fashioned work of persuasion that ultimately aims to convince you...that popular culture has...grown more complex and intellectually challenging" over the course of the last three decades.1 In this brief section, Johnson lays out his basic thesis, which is that the entertainments that are typically dismissed by other commentators as trivial are actually, overall, improving, if only imperceptibly, the perception and discernment of the public. After this brief preface, Johnson divides his book into six principal sections, rather than chapters. There sections consist of: the introduction; parts one and two; Notes for Further Reading; Notes and Acknowledgements. In most books, the last three sections would probably not be counted as part of the main text, but in this text, these sections continue to be interesting reading, so it seemed appropriate to include them. Introduction: The Sleeper Curve Johnson draws the name for this section from an old Woody Allen movie, Sleeper, in which the protagonist is cryogenically frozen and awakes in the future, where scientists are astounded that he asks for "wheat germ, organic honey and tigers milk" for breakfast rather than what they consider to be healthy foods, such as steak, cream pies and hot fudge.2 This cultural reference points to the incongruity inherent in pop culture, which is that the judgment of future generations as to what is valuable and what is in error in the past is frequently surprising. In other words, Johnson is saying that while there is consensus among media critics that popular culture, particularly television programming and video games, is meaningless pap, he feels that underneath it all, hidden within the context of popular culture, there is a sleeper curve, i.e., elements that are positive and beneficial. In substantiation of this point, Johnson begins his discussion by describing a baseball simulation that fascinated him ...

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