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Essay / Research Paper Abstract
5 pages in length. Japan and the United States have long been rivals within the technology industry, and video game systems are no exception. In order for their respective marketing environments to rise to the occasion of continued technological advancement, new opportunities must be made available to consumers as a means by which to draw interest in the ever-changing formats. PS2 and Xbox represent the most recent attempts to outsell the competitor; by all accounts so far, Sony appears to have the upper hand over Microsoft, a ranking that may very well change over the course of time. The writer compares and contrasts the two gaming systems. Bibliography lists 5 sources.
Page Count:
5 pages (~225 words per page)
File: LM1_TLCXbox.rtf
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Unformatted sample text from the term paper:
for an entire year. Its platform, which is said to have "one big advantage over the competition" (Gladstone, 2002), sports a significantly better quality game selection. The Xbox,
however, has steadily narrowed that field since it has come onto the market. Moreover, PS2 can be used as a DVD player without any additional equipment, whereas Xbox requires
buyers to purchase a DVD kit that frees the systems playing capability. As well, PS2 provides online gaming access by way of an adapter for either dial-up or broadband
users. PS2 has quite a range of flexibility, inasmuch as it can be placed on its side or flat in order to accommodate any area. Picture quality, once installed
into a home theater, is adequate; sound is considered to be quite good. Standard equipment includes a composite A/V cord for console connection; other connectors that help refine picture
quality, such as S-Video and component, are purchased separately. A built-in optical digital jack provides the benefit of surround sound, and future upgrades to the system will include something
the Xbox already does: integration of HDTV resolutions and 16:9 wide-screen setting. Xbox appears to have PS2 beat when it comes to graphics clarity, with distinct jagged edges apparent with
PS2s 128-bit Emotion Engine. This "flaw" may not be readily visible when the system is hooked up to a standard television, however, those utilizing the gaming technology on a
high-resolution/HD home theater will note how "the edges in Xbox games look significantly smoother" (Gladstone, 2002). Furthermore, the Xbox boasts four controller ports in comparison to PS2s two, which
means more money for a Multitap if four players are going to challenge one another. Expansion potential is rather generous, with the ability to "download whole new levels for
...