Sample Essay on:
PACT Analysis of a Platform Game

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Essay / Research Paper Abstract

This 3 page paper used a PACT analysis, which looks at people, activities, context and technologies as a part of the design process. The paper looks at the development of a platform game. The bibliography cites 4 sources.

Page Count:

3 pages (~225 words per page)

File: TS14_TEPACTgm.rtf

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Unformatted sample text from the term paper:

environment in mind, otherwise the interaction will be ineffective and lead to dissatisfaction (Intille, 2004). If designing a technological artefact such as a platform game, forte users to gain the most enjoyment there needs to be an analysis of the context of the game, for this we can use a PACT Analysis. The first is consideration are the people who will be using the game. This is a platform game using an avatar to will be attractive to those who are already playing similar game types. This means a large proportion of the users will be new and established gamers, many of whom will be teenagers or in their early twenties, but also older users. Most will be technologically proficient and will have been using games and computer technology for a number of years (Kotler, 2003). The majority of users will have played avatar type games in the past and will understand the concepts as well as having a strong foundation on which to compare features such as graphics and functionalities of the game. There may also be newer users, who will need to have allowance made for developing the skills for the higher levels. The users are likely to be a mixture of male and females, but with a skew to males as these are the dominant user group. However, where the platform has the functionality to connect to the internet the one group of users who would often shun these games may also be users, these are the adult females (Business Wire, 2004). It has also been seen than a high level of those who use mobile computing solution will also make use of gaming, I Japan this is as high as 70% of users (Games Analyst, 2003). The second consideration are the activities for which the ...

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