Sample Essay on:
Interaction with an Avatar Game

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Essay / Research Paper Abstract

This three page paper considers how the results of the analysis of people, activities, context and technology has influenced the way a platform game should allow an avatar to collect a variety of items and interact with whilst the game player needs to be aware of the status of the game. The paper considers the use and inputs, interactions and outputs.

Page Count:

3 pages (~225 words per page)

File: TS14_TEgamede.rtf

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Unformatted sample text from the term paper:

by the player regarding the status of the play, this may include elements such as the items at hand as well as score, which may include a game score, a skill score and a health score among others. The analysis of the people activities, context and technology all indicate why this is the case. If the people using the game are teenagers and those who are technically competent then there is going to be a higher level of interaction between the game and the player. The games they have already played, as most will be experiences gamers, are likely to have been competitive, this means that scores will have been visible so they can follow their progress. For those that are new this is also an important visual element as they can pace and track their progress. As an avatar game is based not only on progress, but also on the way tasks are handled, with some items needed to perform tasks, it becomes easier to understand why there is the need for players to be able to look at an inventory. They need to know what they have got at a glance to decide if they want to collect more before going onto the next phase of the game, which may be a level of may be a new area or task. If we consider this in term of input and output the analysis becomes more that is more understandable. The game will have a purpose or goal, the aim of the game it to achieve that gal, but not always in the fastest time, this may be with the most points. The input comes from the game itself onto the screen obeying the programming rules. The second input is from the player; they are using their ...

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