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Essay / Research Paper Abstract
A 24 page revision of the 25- and 26-page papers of the same name. This version adds discussion of a VRML97-X3D Extension for managing “massive” scenery; IPIX; X3D; and a discussion of future directions for 3D in ecommerce. Bibliography lists 23 sources.
Page Count:
24 pages (~225 words per page)
File: CC6_KSecommVir3Db.rtf
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Unformatted sample text from the term paper:
The shopper enters a mall to see various storefronts before him, perhaps with a few kiosks scattered throughout the public areas of the mall property. The shopper walks past
a store or two, looking at the merchandise displayed in the windows and then finally enters a store. Upon entering, something catches the shoppers attention as s/he looks around
in a broad view, and s/he begins walking toward the item. That item proves to be only a matter of curiosity and not
something in which the shopper has interest on this particular trip. S/he comments about the item to an accompanying friend, and continues through the store. On finding an
item that is of interest for this shopping trip, the shopper is likely to call his companions attention to the item, look at it from varying angles and discuss the
items relative merit with his companion. Shen, Radakrishnan and Georganas (2002) note that shopping often is more a social experience than a utilitarian one. The current method of
shopping online is browser-based, time consuming and often frustrating for the shopper. In the Collaborative Virtual Environment (CVE), however, the shopping application can be quite sophisticated and "a large
number of potential users may interact with each other" (Shen, Radakrishnan and Georganas, 2002; p. 281). The Shopping Experience Shen, Radakrishnan and Georganas
(2002) envision exchanges between various parties can occur as naturally as they do in the physical shopping environment. Two customers may realize they are shopping for the same or
similar items and begin to discuss the relative merits of the items each has found during his current shopping trip. Shen, Radakrishnan and Georganas (2002) state that "Users should
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