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Essay / Research Paper Abstract
A 26 page revision of the 25-page paper of same name. This version adds P2P networking and discussion of a 3D interface available from a software publisher, in addition to the other topics already addressed in the original paper. Bibliography lists 20 sources.
Page Count:
26 pages (~225 words per page)
File: CC6_KSecommVir3Da.rtf
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Unformatted sample text from the term paper:
The shopper enters a mall to see various storefronts before him, perhaps with a few kiosks scattered throughout the public areas of the mall property. The shopper walks past
a store or two, looking at the merchandise displayed in the windows and then finally enters a store. Upon entering, something catches the shoppers attention as s/he looks around
in a broad view, and s/he begins walking toward the item. That item proves to be only a matter of curiosity and not
something in which the shopper has interest on this particular trip. S/he comments about the item to an accompanying friend, and continues through the store. On finding an
item that is of interest for this shopping trip, the shopper is likely to call his companions attention to the item, look at it from varying angles and discuss the
items relative merit with his companion. Shen, Radakrishnan and Georganas (2002) note that shopping often is more a social experience than a utilitarian one. The current method of
shopping online is browser-based, time consuming and often frustrating for the shopper. In the Collaborative Virtual Environment (CVE), however, the shopping application can be quite sophisticated and "a large
number of potential users may interact with each other" (Shen, Radakrishnan and Georganas, 2002; p. 281). Current Ecommerce Over the last twenty years
computers and computer hardware have become more available as prices decline. Computers at first required typing in every command but over the years they have become cheaper, more user-friendly
and more powerful. When computers were more available industry began to use the potential of communications networks. Just as the telex and fax had helped business, computers were
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