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Essay / Research Paper Abstract
A 25 page paper discussing the virtual shopping mall, a 3-dimensional idealization of the next generation of ecommerce that mimics the physical shopping experience. The paper discusses the current situation; supply chain management; and emerging technologies such as Java3D and VRML. It also discusses J2EE, Microsoft.NET and XML. Retailers can expect the Virtual Shopping Mall to benefit them well, and customers will be able to expect the same. Though business-to-customer ecommerce was slower to develop, the advent of the Virtual Shopping Mall carries immense potential in placing the business-to-business and business-to-customer arms of ecommerce on fully equal ground. Bibliography lists 18 sources.
Page Count:
25 pages (~225 words per page)
File: CC6_KSecommVir3D.rtf
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Unformatted sample text from the term paper:
The shopper enters a mall to see various storefronts before him, perhaps with a few kiosks scattered throughout the public areas of the mall property.
The shopper walks past a store or two, looking at the merchandise displayed in the windows and then finally enters a store. Upon entering, something catches the shoppers
attention as s/he looks around in a broad view, and s/he begins walking toward the item. That item proves to be only a
matter of curiosity and not something in which the shopper has interest on this particular trip. S/he comments about the item to an accompanying friend, and continues through the
store. On finding an item that is of interest for this shopping trip, the shopper is likely to call his companions attention to the item, look at it from
varying angles and discuss the items relative merit with his companion. Shen, Radakrishnan and Georganas (2002) note that shopping often is more a social experience than a utilitarian one.
The current method of shopping online is browser-based, time consuming and often frustrating for the shopper. In the Collaborative Virtual Environment (CVE), however, the shopping application can be
quite sophisticated and "a large number of potential users may interact with each other" (Shen, Radakrishnan and Georganas, 2002; p. 281). Current Ecommerce
Over the last twenty years computers and computer hardware have become more available as prices decline. Computers at first required typing in every command but over the years they
have become cheaper, more user-friendly and more powerful. When computers were more available industry began to use the potential of communications networks. Just as the telex and fax
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