Sample Essay on:
EVE Online/Authority in an Online Community

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Essay / Research Paper Abstract

An 8 page research paper that explores the virtual world of an online community, specifically the science fiction world of EVE Online. The writer focuses on the economy of this online community and how it functions. Bibliography lists 6 sources, with additional information drawn from an interview with an EVE player.

Page Count:

8 pages (~225 words per page)

File: D0_kheveon.rtf

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Unformatted sample text from the term paper:

Online and World of Warcraft" (Guest, 2006, p. 38). The boundary between the real world and these virtual worlds grows hazy for these players as game players invest more and more of their identity and energy in the virtual worlds created by these games. The virtual world becomes takes on aspects of the real world when money begins to change hands and events in the electronic realm provide motivation for real world hostility, and even crime. In one game in 2004, a man in Sydney, Australia bought a virtual game preserve for $26,500 (real currency) and now runs it as a business, changing game players for virtual hunting rights (Guest, 2006). A Chinese player murdered another for selling his virtual sword after it was loaned to him (Guest, 2006). In many ways, these virtual worlds become "real" to their participants and therefore begin to display many characteristics that are recognizable to ethnography. Arguably, the most "real" of the virtual worlds is the world of EVE Online. This ethnographic examination of EVE focuses the EVE economic system, which provides a main motivation for game play. The EVE Universe This virtual universe is a massively multiplayer online game (MMOG) in which players can select from a variety of space ships and travel through a universe made up of over five thousand solar systems. The developers of the game look to the player community for ideas. Therefore, this is an "evolving, living" game that is largely determined by the players themselves (CCP Games, 2007). The EVE Online community has direct input into how their virtual world develops. This is indicated in a "white paper" posted earlier this month by John Albano in the EVE communitys online magazine, EVE Online Vault. In this article, Albano (2007) writes that the "Council of Stellar Management ...

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