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Essay / Research Paper Abstract
A 9 page paper on one aspect of project management. What happens to all the knowledge gained from experiences project team members have during the project process? Companies need to have a procedure to allow knowledge to be communicated company-wide. Companies have vast amounts of underutilized knowledge and information because there is no sharing process established. Instead, the project manager and team members have knowledge that winds up locked in their hard drives but inaccessible to anyone else. This essay discusses tools that can be used to communicate the knowledge to everyone. Bibliography lists 4 sources.
Page Count:
9 pages (~225 words per page)
File: MM12_PGprjmgc.rtf
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Unformatted sample text from the term paper:
2004). One of the actions mentioned most often is communication (Longman and Mullins, 2004). The communication occurs when the project is explained to each and every member of the project
team (Longman and Mullins, 2004). This is the what, why how part of project management (Longman and Mullins, 2004). Clear communication tells everyone that the company is serious about project
management, or perhaps more importantly, the company is serious about project management success (Longman and Mullins, 2004). As the project proceeds, the progress needs to be communicated on
an ongoing basis (Longman and Mullins, 2004). The authors comment that in some companies the information is "displayed prominently on a dashboard keeping critical issues in full sight" (Longman
and Mullins, 2004, p. 54). The dashboard can be displayed so that all other projects in process can keep up with the progress of the others. Very often, perhaps more
often than not, when multiple projects are in process simultaneously, one does not know what the other is doing. Even worse, knowledge gained by one project team may not be
communicated to the entire company. There are strategies that can be used in both cases, to keep communication open between teams and to communicate knowledge gained during the project. BioWare,
a small game company, found ways to communicate in a multiproject environment (Muzyka and Zeschuk, 2003). The company wanted to keep everyone informed of the progress of each project (Muzyka
and Zeschuk, 2003). They accomplished this by having meetings at different levels that included producer meetings, meetings of the project team leaders, meetings of all the team members, and meetings
of the department leads from different departments (Muzyka and Zeschuk, 2003). At producer meetings, each project lead member would discuss the progress, issues and challenges that project team was facing
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