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Baudrillard: hyperreality and simulation

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Essay / Research Paper Abstract

A paper which looks at Baudrillard's view of simulation and hyperreality, with specific reference to anime, and Bostrom's work on The Matrix and the philosophical implications of simulations. Bibliography lists 10 sources.

Page Count:

5 pages (~225 words per page)

File: JL5_JLbaudhyp.rtf

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Unformatted sample text from the term paper:

first of all at Baudrillards delineation of simulation and how it relates to both cyberspace and the "real world". As Bruns et al (2004) state, in their study into the impact of new technologies on children, entirely simulated environments create their own "hyperreality" which need bear no relation to reality. They cite Provenzo (2001) as expanding on this theory of Baudrillards in order to investigate the loss of "reality" in childhood and adolescence; he asserts that the "real world" is increasingly replaced by the hyperreality which the child experiences through television, the Net, computer games and so on. Shields and Behreman (2000), on the other hand, maintain that the concerns raised about the development of hyperreality in terms of computer games is not aligned to the kind of absolute simulation which Baudrillard describes, but has more in common with the concerns raised about film, radio, and television at the appropriate periods, since these media also allowed young people to be exposed to what might be regarded as inappropriate content. Bruns et al therefore conclude that whereas children may appear to be totally immersed in hyperreality and simulation, in fact this simply denotes a similar level of absorption and concentration as one would find in an earlier generations focus on film or television. Koulikov (2005) in his study of hyperreality and simulation in anime, makes the point that a "system of signs cannot be intelligible by relations with objects alone . . meaning occurs only through the play of difference between the signs" (Koulikov, 2005, PG) and considers this with specific relevance to the anatomy of anime "humans". He notes that their physical features "are exaggerated in such a manner as to be incongruous with possible anatomy . . The ...

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