Sample Essay on:
ARTIFICIAL INTELLIGENCE IN THE GAMING INDUSTRY

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This 4 page paper discusses the future in the gaming industry for the application of Artificial Intelligence. Latest advances and applications discussed as well as drawbacks. Bibliography lists 6 sources.

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4 pages (~225 words per page)

File: D0_MBaigame.rtf

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Unformatted sample text from the term paper:

being thrown at these new industries each year. Great potentials exist in the areas of medical diagnostics, manufacturing efficiencies, mineral exploration and retrieval, communications, and space-exploration. However, the real surge in development has been in the area of computer games and gaming utilizing artificial intelligence. ARTIFICIAL INTELLIGENCE, WHAT IT CAN AND CANT DO Once thought of as existing only in science fiction novels and the movies, the idea of artificial intelligence has come to fruition. "It should now be clear that the difference, in intellectual terms, between a human being and a computer is one of degree and not kind," states Christopher Evans, author of The Micro Millennium(Evans 227). Humans and computers learn differently. Animals learn things individually, whereas robot learning can be transferred from one machine to the next. In hypothetical terms then, the computers can be born knowing a good deal of the knowledge that it takes a human being a lifetime to develop. The drawback, of course, is that it is quite expensive to produce right now. AI is still in its infancy. However, as an application toward various processes, for example, the gaming industry, it is quite sophisticated. Does the AI exist to rival the total human brain? No. Some scientists would even quantify that by saying, not yet. APPLICATION TO THE GAMING INDUSTRY Most of the engines used to date in games utilizing AI are finite state machines (FSM). Good examples of games employing them are Doom, Quake and Q2(Sidran, see also Hansen). A finite-state machine is good for several reasons. First it allows the gamer to experience many more ...

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